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Technical Group on Artistic Image Technology (AIT) [schedule] [select]
Chair Michio Shiraichi (Toho Univ.)

The Institute of Image Electronics Engineers of Japan (IIEEJ) [schedule] [select]

The Society for Art and Science (AS) [schedule] [select]

Computer Graphic Arts Society (CG-ARTS) [schedule] [select]

Conference Date Mon, Mar 2, 2026 09:25 - 17:20
Topics Expressive Japan 2026 
Conference Place  
Registration Fee This workshop will be held as the IEICE workshop in fully electronic publishing. Registration fee will be necessary except the speakers and participants other than the participants to workshop(s) in non-electronic publishing. See the registration fee page. We request the registration fee or presentation fee to participants who will attend the workshop(s) on AIT.
Due for Registration Please proceed the payment of registration fee by 3 days before the workshop date. The meeting URL will be sent from one of the secretaries of the committee via e-mail, just before the workshop date.

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Mon, Mar 2 AM 
10:30 - 11:30
(1) 10:30-10:42 Creating and Evaluating Weak Messaging Videos for Mental Health Support Yoshinobu Ogura, Satoshi Shimada (Nihon Univ.)
(2) 10:42-10:54 Video Production Using Breathing Motion
-- Creating 2D Morphing-Like Visuals Based on 3D --
Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.)
(3) 10:54-11:06 Study on Projection Mapping that Achieves Both Accurate Lighting Effects on Performers and Background Projection in Stage Production Miyu Kogo, Naoki Hashimoto (UEC)
(4) 11:06-11:18 Dynamic Pose Adjustment of 3D Models Based on Viewing Angles Seigo Murakami, Hidekazu Tsujiai (Univ. of Toyama)
(5) 11:18-11:30 Usefulness of Komorebi in Calm Technology and Its Application to Notification Expressions Mamoru Hiramatsu, Amaoka Toshitaka (Meisei Univ)
Mon, Mar 2 AM 
10:30 - 11:30
(6) 10:30-10:42 3D Model Creation using Occlusion-aware HyperDreamer Yohei Arakawa, Kei Iwasaki (Saitama Univ)
(7) 10:42-10:54 Intersection Computation between Triangular Meshes and Bézier Surfaces using Distance Functions Tomoyuki Nishita (CGresearch)
(8) 10:54-11:06 Improving Specular Reflection Accuracy using Spherical Harmonic Exponentials with Dominant Direction Eiji Sakai, Kei Iwasaki (Saitama Univ.)
(9) 11:06-11:18 Obstacle-Aware Strand-Based Tree Modeling Asuka Hada, Kei Iwasaki (Saitama Univ.)
(10) 11:18-11:30 3D Character Exaggeration via Silhouette-Guided Mesh Deformation Ayaha Omuro, Mizuki Yokoo (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
Mon, Mar 2 AM 
10:30 - 11:30
(11) 10:30-10:42 An Examination on Effects of Visualizing Gaze Information on Dart-Throwing Accuracy Shun Ninomiya, Mie Sato (Utsunomiya Univ.)
(12) 10:42-10:54 Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction Simba Ito, Motonobu Kawashima (TUT)
(13) 10:54-11:06 Pointing Target Estimation in RGB Camera Images Yuta Yabuta, Hiroki Takahashi (UEC)
(14) 11:06-11:18 A Study on Predicting Tourists' Captured Images Using a 360-Degree Camera and 3D Reconstruction Kohjiro Hashimoto (Suwa Univ.)
(15) 11:18-11:30 Evaluation of Effects of Visual Coupling in Treadmill-Walking VR Kouki Michishita, Hirooki Aoki (CIST)
Mon, Mar 2 AM 
11:40 - 12:40
(16) 11:40-11:52 Research on new acoustic expression using effects that utilize material vibrations Takumi Mihara, Toshitaka Amaoka (Meisei Univ.)
(17) 11:52-12:04 Sketch Interface for Supporting Text Layout in Lyric Animation Hiroaki Kobayashi, Tsukasa Fukusato (WU)
(18) 12:04-12:16 Visualization System for Music of Violin and Piano Duets Ikuko Sawaya, Momoko Maezawa, Takahiro Mochizuki, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK STRL)
(19) 12:16-12:28 Simulation of Fountains synchronized with music Chikaze Susa, Masataka Sawayama, Yoshinori Dobashi (Hokkaido Univ.)
(20) 12:28-12:40 Heartwave 835
-- A Soundscape Installation for Broadcasting and Listening to Heartbeats through AM Radio --
Katsuya Endoh (STUDIO Arcana/Meisei Univ.), Kouta Kikuchi, Shosei Oishi (Meisei Univ.)
Mon, Mar 2 AM 
11:40 - 12:40
(21) 11:40-11:52 Fast Ray Tracing for Gaussian Splatting using Polyhedral Proxy Geometry Keiya Umehara, Kei Iwasaki (Saitama Univ.)
(22) 11:52-12:04 Adaptive Light Probe Volume Placement Using Spherical Harmonics Hessians Nguyen Hoang Anh (Hokkaido Univ.), Kei Iwasaki (Saitama Univ.), Yoshinori Dobashi (Hokkaido Univ.)
(23) 12:04-12:16 Light Sub-path Reservoir Sampling with Hash Grids for Global Illumination Kosuke Nakagawa, Kei Iwasaki (Saitama Univ.)
(24) 12:16-12:28 Stylized shading for participating media Koji Miura, Kei Iwasaki (Saitama Univ.)
(25) 12:28-12:40 Motion Adaptive Shading using Motion Vectors for Dynamic Shadows Tomoyuki Miyauchi, Kei Iwasaki (Saitama Univ.)
Mon, Mar 2 AM 
11:40 - 12:40
(26) 11:40-11:52 Visualization of Sound Information to Support Perception of Moving Sound Sources in VR Space Taihei Tsutsumi, Mie Sato (Utsunomiya Univ)
(27) 11:52-12:04 MONO-XR
-- Encounters Between Real and Virtual Presences --
Sho Kato, Kenta Hidaka, Ryu Nakagawa (Nagoya City Univ.)
(28) 12:04-12:16 An Examination on Characteristics of Focus Lines for Attentional Guidance Corresponding to Visual Representations in VR Kenji Tomita, Mie Sato (Utsunomiya Univ.)
(29) 12:16-12:28 Virtual Space Moving System Based on Detection of Body Movement using Image Processing Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
(30) 12:28-12:40 An Examination of Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives Sakurako Uchiyama, Mutsuki Ochiai (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
Mon, Mar 2 PM 
13:35 - 14:50
(31) 13:35-13:47 A Study on Furniture Color Scheme Tendencies in a Furniture Color Coordination Video Game
-- Focusing on Differences in Color Unity between Material Colors and Fabric Color --
Jingyi Ge, Takashi Nakamura (Tokyo Polytechnic Univ.)
(32) 13:47-13:59 A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games Nagi Ishizuka, Motonobu Kawashima (TUT)
(33) 13:59-14:11 A Method for Automatically Generating Animal Fur Variations in Video Games for Each Individual Taijyu Matsumoto, Motonobu Kawasima (TUT)
(34) 14:11-14:23 Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT)
(35) 14:23-14:35 Design of Combat Experience Through NPC Behavior Control Using Game AI Chai Haoyuan, Nagae Takanori (Tokyo Polytechnic Univ)
(36) 14:35-14:47 A Game Integrating ChatGPT Conversational Capabilities Ziyan Ling, Takanori Nagae (TPU)
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Mon, Mar 2 PM 
13:35 - 14:50
(37) 13:35-13:47 Simulation of Small Solids in Liquids Using Signed Distance Functions and Gaussian Mixture Models Yukino Masubuchi (Hosei Univ), Syuhei Sato (Hosei Univ./PCGR), Kaisei Sakurai (CA), Soma Yokota (Univ of Tsukuba)
(38) 13:47-13:59 A Control Method for Fragment Scattering Distribution in Physics-based Destruction Simulation Ryota Kobayashi (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(39) 13:59-14:11 Proposed Method for Lightweight Adhesive Expression in Viscous Simulation Using Magnetic Force Simulation Kyonosuke Ogawa (TUT)
(40) 14:11-14:23 Neural Interpolation-Based Hair Simulation for Diverse Hairstyles Keiyu Watanabe, Yuhang Huang, Takashi Kanai (UTokyo)
(41) 14:23-14:35 Adaptive surface mesh generation from particle-based fluid simulation using GPU work graph Keigo Miyashita, Shumpei Sugita, Issei Fujishiro (Keio Univ.)
(42) 14:35-14:47 Accurate Neural Collision Fields with Friction Model for Position Based Dynamics Ryo Matsuura, Tomoyo Kikuchi, Takashi Kanai (UTokyo)
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Mon, Mar 2 PM 
13:35 - 14:50
(43) 13:35-13:47 Tool for detecting forgotten erasures during illustration creation: Smart Paint Checker Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.)
(44) 13:47-13:59 Proposal of a Colorization Method for Animation Line Drawings using Reference-based Conditional Diffusion Models Masaki Mori (FUN), Kazushi Mukaiyama (Rits), Yoshinari Takegawa (FUN)
(45) 13:59-14:11 Non-uniform Line Drawing from Rough Sketch by Moving Control Points of Vector Line Hiroki Seki, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./Astrodesign)
(46) 14:11-14:23 Proposal of a Shadow Rendering Technique Using Decals Based on Anime Drawing Techniques for Character Model Contact in Video Games Rin Nagao, Motonobu Kawashima (TUT)
(47) 14:23-14:35 A User Study on Manu-Grid Interactions for Deriving Projection Function Parameters from Illustrations Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
(48) 14:35-14:47 Procedural Animation for Magic Attacks Using Staffs in Video Games Shingo Toyoshima, Motonobu Kawashima (TUT)
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Mon, Mar 2 PM 
15:00 - 16:00
(49) 15:00-15:12 The Reconfiguration of the Viewing Experience in Visual Expression Incorporating the Phenomenon of Subject-Object Reversal Kota Iwamae, Scott Allen (Kyoto Seika Univ)
(50) 15:12-15:24 Development of an Interactive Codec Construction Tool for Glitch Art Ryuki Imai, Masahiro Yamaguchi (Science Tokyo)
(51) 15:24-15:36 Comparison of Viewer Emotions Estimated from Film Screenplay Dialogue and Emotions Experienced During Viewing Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
(52) 15:36-15:48 Botanical Gaze
-- Interactive art based on plant phototropism --
Rihito Sato, Toshitaka Amaoka (Meisei Univ.)
(53) 15:48-16:00 Something New
-- A diary app to keep each day fresh --
Shota Abe, Scott Allen (Kyoto Seika Univ.)
Mon, Mar 2 PM 
15:00 - 16:00
(54) 15:00-15:12 A Method for Analyzing Athlete Performance using Footage of the 100m Sprint Yusuke Ochiai, Hidehiko Shishido (Soka Univ.)
(55) 15:12-15:24 Analysis of the impact of continuing the direct pass on occupancy rates Tsuchiya Hikaru, Shishido Hidehiko (Soka Univ.)
(56) 15:24-15:36 Estimating positioning at the moment of hitting based on defensive movements based on baseball video analysis Kai Yokota, Hidehiko Shishido (Soka Univ.)
(57) 15:36-15:48 Automatic Extraction of Player Positions and Heatmap Analysis Method in Table Tennis Competition Videos Kazuyuki Sasahara, Hidehiko Sisido (Soka Univ)
(58) 15:48-16:00 Visualizing 3000m Steeplechase Motion Using a Stochastic Particle Diffusion Model Kenzaburo Yamazaki, Hidehiko Shishido (Soke Univ)
Mon, Mar 2 PM 
15:00 - 16:00
(59) 15:00-15:12 Support for Creating Distant-View Models of Robot Characters Based on Information Reduction Techniques in Animation Drawing Kindo Cho, Motonobu Kawashima (TUT)
(60) 15:12-15:24 A Silhouette Improvement Method Using Contour-Based Mesh Warping for Animation Production Sotaro Mogi, Motonobu Kawashima (TUT)
(61) 15:24-15:36 Follow-through animation techniques using “frame timing” in anime production Daisuke Kurakake, Motonobu Kawashima (TUT)
(62) 15:36-15:48 Design Method for Viewpoint-Dependent Shadow Billboards in Cell Animation Honoka Kunisaki, Fukusato Tsukasa (Waseda)
(63) 15:48-16:00 A Field-Study-Based Approach to Tagging and Archiving Correction Drawings in Animation Production Soma Niibo, Suguru Saito (Science Tokyo)
Mon, Mar 2 AM 
10:30 - 11:50
(64) 10:30-11:50 An Interface for Browsing Component-Based Digital Drawing Processes Using a Deformable Screen Ryoko Arai, Kentaro Fukuchi (Meiji Univ.)
(65) 10:30-11:50 A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(66) 10:30-11:50 A research on Supporting Foreshadowing Design in Character Settings According to Story Progression in Deferent Worlds Reincarnation Animation MichaelDavid Lewis, Yoshihisa Kanematsu (TUT)
(67) 10:30-11:50 A Study on Shape Classification for Monster Design Based on Roundness and Pointiness Junna Kawazoe, Ryuta Motegi (Tokai Univ.)
(68) 10:30-11:50 Music videos where viewers create the story Hiroto Iijima, Narumi Satake, Shion Suzuki, Kyogo Takada, Hisakazu Hada (TUT)
(69) 10:30-11:50 Makeup Fading Analysis Using Generative AI and Its Implementation in a Smartphone Application Mimi Shikama, Takayuki Itoh (Ochanomizu Univ.)
(70) 10:30-11:50 A Communication Support Space to Foster Interaction with International Students Gao Yidan, Kato Kunihiro, Ohta Takashi (Tokyo Univ. of Technology)
(71) 10:30-11:50 Enhancing Understanding of the Global Warming Crisis through Interactive 3D Models Yimin Sun, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(72) 10:30-11:50 A Proposal for Sound-Based Spatial Art Creation and Appreciation Experiences Xiuxing Wu, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(73) 10:30-11:50 Dynamic RPG Quest Generation Based on Knowledge Graph Search Zhenrong He, Taichi Watanabe (TUT)
(74) 10:30-11:50 A Personalized Difficulty Adjustment Method Based on a Player Behavior Evaluation Model in 2D Platform Games Feng Simiao, Taichi Watanabe (TUT)
(75) 10:30-11:50 Development of Utility-based AI with Threat Maps for Single-lane Tower Defense Games Rento Yamamoto, Taichi Watanabe (TUT)
(76) 10:30-11:50 A Preliminary Study on CG-Based Optimization of Foreground Illumination Consistent with LED-Wall Backgrounds China Tsunemi (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(77) 10:30-11:50 3DCG Representation of the Hand-Drawn Animation Technique "Obake" Akira Kondo, Miyata Kazunori (JAIST)
(78) 10:30-11:50 Quantitative Evaluation of Perceptual Incongruity in Hybrid Animation Sakura Oikawa, Kazunori Miyata (JAIST)
(79) 10:30-11:50 Dynamic Priority Control of Behavior Trees using Supervised Learning Mao Saotome, Taichi Watanabe (TUT)
(80) 10:30-11:50 Visualization of Social Phenomena by Multi-dimensional Data Visualization Technique "Hidden" Matsuri Sobajima, Takayuki Itoh (Ochanomizu Univ.)
(81) 10:30-11:50 Time-Series Analysis of Feature Quantities in Animation Production Drawing Styles Chisaki Namatame, Takayuki Itoh (Ochanomizu Univ.)
(82) 10:30-11:50 On the Feasibility of Estimating Economic Trends Using Nighttime Light Kaede Moriwaki, Takayuki Itoh (Ochanomizu Univ.)
(83) 10:30-11:50 Simulated Fire Experience in Firefighting Field Training Using Projection Mapping Minato Hashimoto, Yoshiyuki Uwabe, Masahiro Tahara, Hirohiko Honda (SIT)
(84) 10:30-11:50 An investigation of Improving oral hygiene awareness using an interactive toothbrushing VR system Takuma Kato, Saaya Okawauchi, Hinano Kinoshita, Takuma Matsumoto, Ken Ishibashi (PUK)
(85) 10:30-11:50 Exploration of easily processable materials with different hardness for cylindrical game devices using vibration feedback Ryota Matsuda, Wataru Kurihara, Koji Mikami (TUT)
(86) 10:30-11:50 Supporting Phase Structure Using Character Deaths for Plot Writing Sena Koseki, Yoshihisa Kanematsu (TUT)
(87) 10:30-11:50 Development of a tool for adjusting the intonation of character outlines based on the genre of the work Sung Yeachan, Yoshihisa Kanematu (TUT)
(88) 10:30-11:50 Support in Substory Production for Depicting Character Settings According to Types of Antagonists in Marvel Works Haruki Takeshita, Yoshihisa Kanematsu (TUT)
(89) 10:30-11:50 Scenario Design Support Focusing on Roles Within Groups Based on Character Behavior Analysis in Slice-of-Life Animation Toshiki Kishi, Yoshihisa Kanematsu (TUT)
(90) 10:30-11:50 Optimization of Raytraced Audio using Acoustic Parameters and Monte Carlo Method Li Huan, Taichi Watanabe (TUT)
Mon, Mar 2 PM 
13:00 - 14:20
(91) 13:00-14:20 Proposal for an experiential donation system that utilizes Contactless payment Wakana Koizumi, Yoshiki Kobayashi, Kanaha Shinoda, Shugo Furihata, Hisakazu Hada (TUT)
(92) 13:00-14:20 Personality Estimation from Motion with GCN Yuta Yamada (UEC)
(93) 13:00-14:20 Creating a game to learn about running business Kakeru Ono, Makoto J. Hirayama (OIT)
(94) 13:00-14:20 Digital Archiving of Insect Specimens via 3D Gaussian Splatting using a Camera-Rotating Photography Device Haruya Asano, Takashi Ijiri (SIT), Kenji Kohiyama
(95) 13:00-14:20 Scallop Growth Piggy Bank Keisho Takahashi, Takahiro Ishida, Sota Ida, Hisakazu Hada (TUT)
(96) 13:00-14:20 An XR-based cooperative game for nutrition education and dietary awareness enhancement Kazuma Sakamoto, Kanata Kono, Nanaka Nakamura, Misa Nishimori, Haruna Sugiyama, Ken Ishibashi (PUK)
(97) 13:00-14:20 Field Experiment on Distribution Methods Using Ambisonics Recording in Fixed-Point Streaming Video Risako Miyazawa, Akinori Ito (TUT)
(98) 13:00-14:20 Perceptual Evaluation of Vertical Movement Sensation Induced by Sound in a Multi-Speaker Spatial Audio Environment Ryota Murakami, Akinori Ito (TUT)
(99) 13:00-14:20 Design Support for "Hook" Structures in Popular Chinese Short Dramas Chen Binglong, Kurihara Wataru, Matsuyoshi Suguru, Mikami Koji, Kanematsu Yoshihisa (TUT)
(100) 13:00-14:20 Stabilization of Handheld Object Position and Orientation Tracking Uning Kalman Filter Chishun Kanayama (Nanzan Univ.)
(101) 13:00-14:20 Adaptive FURIGANA Display Based on Reader Confusion Detected by Eye Tracking and Facial Analysis Kyi Zay Soe, Koji Mikami, Hirokazu Yasuhara (TUT)
(102) 13:00-14:20 The Impact of Japanese Song Lyrics in Game BGM on Player Behavior and Experience Nodoka Kanazawa, Koji Mikami, Hirokazu Yasuhara (TUT)
(103) 13:00-14:20 Analysis of Viewing Patterns in Variety Show Footage Using Eye-Tracking Data Miyuki Sakamoto, Kai Lenz, Yuriko Takeshima (TUT)
(104) 13:00-14:20 Doku-Haku: A Pot-Shaped Device for Materializing and Relieving Stress Through Weight Changes Yurina Tanaka, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(105) 13:00-14:20 Evaluation of eye-tracking games for promoting eye movements Chihiro Kogayama, Moe Omagari, Sae Nishitomi, Ai Shirataka, Kotaro Nakao, Ken Ishibashi (PUK)
(106) 13:00-14:20 A Support System for Children’s Iterative Creative Processes in Block Play Using Soundscape Feedback Hitomi Nakano, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(107) 13:00-14:20 Improvement of a Display Position Determination Method for Floor-Based Visual Presentation for Pedestrians Shinsei Yamada, Shinji Mizuno (AIT)
(108) 13:00-14:20 Nui-Mochies
-- A Proposal of a Musical Instrument that Conveys the Feelings and Memories of Plush Toys --
Manami Kishino, Toshitaka Amaoka, Masao Yokoyama (Meisei Univ.)
(109) 13:00-14:20 Episode-Resolved Leadership Dynamics in Ensemble Narratives
-- A Centrality-Based Quantification of Importance Trajectories --
Aoi Hirasawa, Kai Lenz (TUT)
(110) 13:00-14:20 Kengo Kobayashi, Takashi Ijiri (SIT)
(111) 13:00-14:20 Minor in the Micro, Major in the Macro
-- Phase Shift of Protagonisthood under Multi-Episode Aggregation --
Rio Takahashi, Kai Lenz (TUT)
(112) 13:00-14:20 Aerial Imaging Display Using FLOAT Platform System And Its Applications Kunio Sakamoto, Karin Ikeda (Konan Univ)
(113) 13:00-14:20 The Impact of Posting Interfaces in Shared Comment Screens on Students' Willingness to Participate in Class Terumasa Matsuda, Ryota Tokida, Daichi Fukui, Mutsuhiro Nakashige (SIT)
(114) 13:00-14:20 Development and verification of a serious game for regional revitalization using generative AI Hiroki Kawaura, Ami Aramaki, Ryo Hara, Sakuya Miyahara, Tomokazu Ishikawa (Toyo Univ.)
(115) 13:00-14:20 A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
(116) 13:00-14:20 A learning application that notifies fatigue based on pupil diameter Takumi Yamazaki, Ikuko Tsubaki (TUT)
(117) 13:00-14:20 A slanted text arrangement suitable for comic translation Ikuko Tsubaki (TUT)
Mon, Mar 2 PM 
14:30 - 15:50
(118) 14:30-15:50 Design and Evaluation of an Inclusive Cooperative Game for Players With and Without Intellectual Disabilities Haruya Yokoyama (TUT), Kenji Ono (IPUT), Kouji Mikami, Hirokazu Yasuhara (TUT)
(119) 14:30-15:50 Generating environmental sounds by plants using SpecVQGAN Akane Hiroki, Tomokazu Ishikawa (Toyo Univ.)
(120) 14:30-15:50 A study on the relationship between the fear suppression effect and the acoustic features of music in VR high altitude experience Kotoya Akiba, Tomokazu Ishikawa (Toyo Univ.)
(121) 14:30-15:50 Verification of Cross-Modal Emotional Amplification Effects through Synchronization of Musical Tonality Transitions and Visual Color Yuto Oda, Tomokazu Ishikawa (Toyo Univ.)
(122) 14:30-15:50 An Action Game Play Support Method Using Repetitive Ghost Playback and Action Visualization Ryoya Tsugueda, Wataru Kurihara, Koji Mikami (TUT)
(123) 14:30-15:50 Relationship between Operational Workload and Immersion in Motor Imagery BCI Games: A Comparative Study with Manual Operation Kanon Takeda, Tomokazu Ishikawa (Toyo Univ.)
(124) 14:30-15:50 A Study on Differences in Gaze Movements by Skill Level in VALORANT Shoma Yamaguchi, Tomokazu Ishikawa (Toyo Univ.)
(125) 14:30-15:50 Comparative evaluation of three different tutorial formats in action games Shoryu Ojima, Tomokazu Ishikawa (Toyo Univ.)
(126) 14:30-15:50 Research on standards for beautiful handwriting Yuki Yamaguchi, Michio Shiraishi (Toho Univ)
(127) 14:30-15:50 Development of Rendering Techniques for Gemstones with Cat’s-Eye and Star Effects Liu Xiangyu, Kazunori Miyata (JAIST)
(128) 14:30-15:50 Visualization of Excitation Wave Dynamics in Atrial Fibrillation Using Spatial Reality Display Mutsumi Aoki, Takashi Ijiri (SIT), Kazuo Nakazawa (MUMS), Takasi Ashihara (SUMS)
(129) 14:30-15:50 Designing Artificial Expressions of Friendship and Awkwardness Produced by Virtual Pets Kosei Ooi, Kosuke Mizoguchi, Suzuha Yamaguchi, Masahide Yuasa (SIT)
(130) 14:30-15:50
(131) 14:30-15:50 Fashion Retrieval System Using Character Images for Bound Coordinate Haruka Matsuo, Takashi Ohta, Kunihiro Kato (Tokyo Univ. of Technology)
(132) 14:30-15:50 A Study on Three-Dimensional Presentation of Soccer Freestyle Using AR and Skill Acquisition Support Masaki Sakurai, Tomokazu Ishikawa (Toyo Univ.)
(133) 14:30-15:50 Evaluating Learning Motivation in a Cantonese Learning VR Game Using Conversational AI and Dialogue Scripts Lam TszChun, Suguru Matsuyoshi (TUT)
(134) 14:30-15:50 Enoshima Tourism from 30cm above Ground
-- Proposal of Tourism VR Content Using Multi-Scale Viewpoints --
Toa Kimura, Sakutaro Ogihara, Junya Okawa, Daiki Miura, Shu Miyazaki, Yusei Yamamoto, Mina Tagawa, Ryusei Igarashi, Masahide Yuasa (SIT)
(135) 14:30-15:50 Video analysis method for penlight control outside live concerts Yuki Mizuashi, Michio Shiraishi (Toho Univ.)
(136) 14:30-15:50 Practice of Real-time Audio-Visual Generation Public Art Using Crowd Flow and Attribute Analysis Data in Public Spaces Kakuya Shiraishi (Tokyo Polytechnic Univ.), Shunta Hirayama, Keita Ushida (Kogakuin Univ.), Tetsuo Morita (Maebashi Institute of Technology)
(137) 14:30-15:50 Development of a system for casually experience of buried cultural heritage content through interactive projection mapping Kota Tsuchihashi, Itsuki Nakasita, Hiroto Ikeda, Eisuke Sugiyama, Kaya Nagasawa, Hirohiko Honda, Michiya Inoue (SIT)
(138) 14:30-15:50 A video summarization method utilizing the multimodal features of live streaming videos Rion Kadowaki, Michio Shiraishi (Toho University)
(139) 14:30-15:50 An investigation into the influence of cheers on the viewing experience of VR live video Keisuke Furuie, Tomokazu Isikawa (Toyo Univ)
(140) 14:30-15:50 Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.)
(141) 14:30-15:50 A developer support tool that generates 3D character models from simplified storyboards by incrementally creating necessary intermediate assets. Kouki Haruna, Suguru Matsuyoshi (TUT)
(142) 14:30-15:50 Improving the accuracy of Bone Structure Detection processing for ultra-rough images in Stable Diffusion Haruka Inoue, Hironobu Abe (Tokyo Denki Univ.)
(143) 14:30-15:50 An Artification Watering Can that Adds Visual and Auditory Effects to the Watering Action Ryunosuke Ono, Keita Ushida (Kogakuin Univ.)
(144) 14:30-15:50 Effectiveness of a VR Rehearsal System for Acquiring "Distance Expression of Voice" using Speech Analysis Ruka Furuichi, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Mon, Mar 2 PM 
16:10 - 17:10
  -  
Mon, Mar 2 PM 
17:10 - 17:20
  -  

Announcement for Speakers
General TalkEach speech will have 10 minutes for presentation and 2 minutes for discussion.

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AIT Technical Group on Artistic Image Technology (AIT)   [Latest Schedule]
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AS The Society for Art and Science (AS)   [Latest Schedule]
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CG-ARTS Computer Graphic Arts Society (CG-ARTS)   [Latest Schedule]
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