Online edition: ISSN 2424-1970
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AIT2026-37
Creating and Evaluating Weak Messaging Videos for Mental Health Support
Yoshinobu Ogura, Satoshi Shimada (Nihon Univ.)
pp. 1 - 3
AIT2026-38
Video Production Using Breathing Motion
-- Creating 2D Morphing-Like Visuals Based on 3D --
Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.)
pp. 4 - 5
AIT2026-39
Study on Projection Mapping that Achieves Both Accurate Lighting Effects on Performers and Background Projection in Stage Production
Miyu Kogo, Naoki Hashimoto (UEC)
pp. 6 - 9
AIT2026-40
Dynamic Pose Adjustment of 3D Models Based on Viewing Angles
Seigo Murakami, Hidekazu Tsujiai (Univ. of Toyama)
pp. 10 - 13
AIT2026-41
Usefulness of Komorebi in Calm Technology and Its Application to Notification Methods
Mamoru Hiramatsu, Amaoka Toshitaka (Meisei Univ)
pp. 14 - 17
AIT2026-42
3D Model Creation using Occlusion-aware HyperDreamer
Yohei Arakawa, Kei Iwasaki (Saitama Univ)
pp. 18 - 19
AIT2026-43
Intersection Computation between Triangular Meshes and Bézier Surfaces using Distance Functions
Tomoyuki Nishita (CGresearch)
pp. 20 - 23
AIT2026-44
Improving Specular Reflection Accuracy using Spherical Harmonic Exponentials with Dominant Direction
Eiji Sakai, Kei Iwasaki (Saitama Univ.)
pp. 24 - 25
AIT2026-45
Obstacle-Aware Strand-Based Tree Modeling
Asuka Hada, Kei Iwasaki (Saitama Univ.)
pp. 26 - 27
AIT2026-46
3D Character Exaggeration via Silhouette-Guided Mesh Deformation
Ayaha Omuro, Mizuki Yokoo (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 28 - 31
AIT2026-47
An Examination on Effects of Visualizing Gaze Information on Dart-Throwing Accuracy
Shun Ninomiya, Mie Sato (Utsunomiya Univ.)
pp. 32 - 35
AIT2026-48
Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction
Simba Ito, Motonobu Kawashima (TUT)
pp. 36 - 39
AIT2026-49
Pointing Target Estimation Based on 3D Pointing Direction and Depth Information
Yuta Yabuta, Hiroki Takahashi (UEC)
pp. 40 - 43
AIT2026-50
A Study on Predicting Tourists' Captured Images Using a 360-Degree Camera and 3D Reconstruction
Kohjiro Hashimoto (Suwa Univ.)
pp. 44 - 47
AIT2026-51
Research on new acoustic expression using effects that utilize material vibrations
Takumi Mihara, Toshitaka Amaoka (Meisei Univ.)
pp. 48 - 51
AIT2026-52
Sketch Interface for Supporting Text Layout in Lyric Animation
Hiroaki Kobayashi, Tsukasa Fukusato (WU)
pp. 52 - 55
AIT2026-53
Visualization System for Music of Violin and Piano Duets
Ikuko Sawaya, Momoko Maezawa, Takahiro Mochizuki, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK STRL)
pp. 56 - 57
AIT2026-54
Simulation of Fountains synchronized with music
Chikaze Susa, Masataka Sawayama, Yoshinori Dobashi (Hokkaido Univ.)
pp. 58 - 61
AIT2026-55
Heartwave 835
-- A Soundscape Installation for Broadcasting and Listening to Heartbeats through AM Radio --
Katsuya Endoh (STUDIO Arcana/Meisei Univ.), Kouta Kikuchi, Shosei Oishi (Meisei Univ.)
pp. 62 - 65
AIT2026-56
Fast Ray Tracing for Gaussian Splatting using Polyhedral Proxy Geometry
Keiya Umehara, Kei Iwasaki (Saitama Univ.)
pp. 66 - 67
AIT2026-57
Light Sub-path Reservoir Sampling with Hash Grids for Global Illumination
Kosuke Nakagawa, Kei Iwasaki (Saitama Univ.)
pp. 68 - 69
AIT2026-58
Stylized shading for participating media
Koji Miura, Kei Iwasaki (Saitama Univ.)
pp. 70 - 71
AIT2026-59
Motion Adaptive Shading using Motion Vectors for Dynamic Shadows
Tomoyuki Miyauchi, Kei Iwasaki (Saitama Univ.)
pp. 72 - 73
AIT2026-60
Visualization of Sound Information to Support Perception of Moving Sound Sources in VR Space
Taihei Tsutsumi, Mie Sato (Utsunomiya Univ)
pp. 74 - 77
AIT2026-61
MONO-XR
-- Encounters Between Real and Virtual Presences --
Sho Kato, Kenta Hidaka, Ryu Nakagawa (Nagoya City Univ.)
pp. 78 - 81
AIT2026-62
An Examination on Characteristics of Focus Lines for Attentional Guidance Corresponding to Visual Representations in VR
Kenji Tomita, Mie Sato (Utsunomiya Univ.)
pp. 82 - 85
AIT2026-63
Virtual Space Moving System Based on Detection of Body Movement using Image Processing
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
pp. 86 - 89
AIT2026-64
An Examination of Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives
Sakurako Uchiyama, Mutsuki Ochiai (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
pp. 90 - 93
AIT2026-65
A Study on Furniture Color Scheme Tendencies in a Furniture Color Coordination Video Game
-- Focusing on Differences in Color Unity between Material Colors and Fabric Color --
Jingyi Ge, Takashi Nakamura (Tokyo Polytechnic Univ.)
pp. 94 - 97
AIT2026-66
A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games
Nagi Ishizuka, Motonobu Kawashima (TUT)
pp. 98 - 101
AIT2026-67
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
pp. 102 - 105
AIT2026-68
Design of Combat Experience Through NPC Behavior Control Using Game AI
Chai Haoyuan, Nagae Takanori (Tokyo Polytechnic Univ)
pp. 106 - 109
AIT2026-69
Designing In-Game Character Behavior and Expressions with Generative AI and Retrieval-Augmented Generatio
Ziyan Ling, Takanori Nagae (TPU)
pp. 110 - 113
AIT2026-70
Simulation of Small Solids in Liquids Using Signed Distance Functions and Gaussian Mixture Models
Yukino Masubuchi (Hosei Univ), Syuhei Sato (Hosei Univ./PCGR), Kaisei Sakurai (CA), Soma Yokota (Univ of Tsukuba)
pp. 114 - 117
AIT2026-71
A Control Method for Fragment Scattering Distribution in Physics-based Destruction Simulation
Ryota Kobayashi (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 118 - 121
AIT2026-72
Proposed Method for Lightweight Adhesive Expression in Viscous Simulation Using Magnetic Force Simulation
Kyonosuke Ogawa (TUT)
pp. 122 - 125
AIT2026-73
Neural Interpolation-Based Hair Simulation for Diverse Hairstyles
Keiyu Watanabe, Yuhang Huang, Takashi Kanai (UTokyo)
pp. 126 - 129
AIT2026-74
Adaptive surface mesh generation from particle-based fluid simulation toward GPU work graph
Keigo Miyashita, Shumpei Sugita, Issei Fujishiro (Keio Univ.)
pp. 130 - 133
AIT2026-75
Accurate Neural Collision Fields with Friction Model for Position Based Dynamics
Ryo Matsuura, Tomoyo Kikuchi, Takashi Kanai (UTokyo)
pp. 134 - 137
AIT2026-76
Tool for detecting forgotten erasures during illustration creation: Smart Paint Checker
Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.)
pp. 138 - 141
AIT2026-77
A Study on Animation Line-Art Colorization Using Reference-Image-Based Conditional Diffusion Models
Masaki Mori (FUN), Kazushi Mukaiyama (Rits), Yoshinari Takegawa (FUN)
pp. 142 - 145
AIT2026-78
Non-uniform Line Drawing from Rough Sketch by Moving Control Points of Vector Line
Hiroki Seki, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./Astrodesign)
pp. 146 - 149
AIT2026-79
Proposal of a Shadow Rendering Technique Using Decals Based on Anime Drawing Techniques for Character Model Contact in Video Games
Rin Nagao, Motonobu Kawashima (TUT)
pp. 150 - 153
AIT2026-80
A User Study on Manu-Grid Interactions for Deriving Projection Function Parameters from Illustrations
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
pp. 154 - 157
AIT2026-81
Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
pp. 158 - 161
AIT2026-82
The Reconfiguration of the Viewing Experience in Visual Expression Incorporating the Phenomenon of Subject-Object Reversal
Kota Iwamae, Scott Allen (Kyoto Seika Univ)
pp. 162 - 165
AIT2026-83
Development of an Interactive Codec Construction Tool for Glitch Art
Ryuki Imai, Masahiro Yamaguchi (Science Tokyo)
pp. 166 - 169
AIT2026-84
Comparison of Viewer Emotions Estimated from Film Screenplay Dialogue and Emotions Experienced During Viewing
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
pp. 170 - 173
AIT2026-85
Botanical Gaze
-- Interactive art based on plant phototropism --
Rihito Sato, Toshitaka Amaoka (Meisei Univ.)
pp. 174 - 177
AIT2026-86
A Method for Analyzing Athlete Performance using Footage of the 100m Sprint
Yusuke Ochiai, Hidehiko Shishido (Soka Univ.)
pp. 178 - 181
AIT2026-87
Analysis of the impact of continuing the direct pass on occupancy rates
Hikaru Tsuchiya, Hidehiko Shishido (Soka Univ.)
pp. 182 - 185
AIT2026-88
Estimating positioning at the moment of hitting based on defensive movements based on baseball video analysis
Kai Yokota, Hidehiko Shishido (Soka Univ.)
pp. 186 - 189
AIT2026-89
Automatic Extraction of Player Positions and Heatmap Analysis Method in Table Tennis Competition Videos
Kazuyuki Sasahara, Hidehiko Sisido (Soka Univ)
pp. 190 - 193
AIT2026-90
Visualizing 3000m Steeplechase Motion Using a Stochastic Particle Diffusion Model
Kenzaburo Yamazaki, Hidehiko Shishido (Soke Univ)
pp. 194 - 197
AIT2026-91
Support for Creating Distant-View Models of Robot Characters Based on Information Reduction Techniques in Animation Drawing
Kindo Cho, Motonobu Kawashima (TUT)
pp. 198 - 201
AIT2026-92
A Silhouette Improvement Method Using Contour-Based Mesh Warping for Animation Production
Sotaro Mogi, Motonobu Kawashima (TUT)
pp. 202 - 205
AIT2026-93
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
pp. 206 - 209
AIT2026-94
Design Method for Viewpoint-Dependent Shadow Billboards in Cell Animation
Honoka Kunisaki, Fukusato Tsukasa (Waseda)
pp. 210 - 213
AIT2026-95
A Field-Study-Based Approach to Tagging and Archiving Correction Drawings in Animation Production
Soma Niibo, Suguru Saito (Science Tokyo)
pp. 214 - 217
AIT2026-96
An Interface for Browsing Region-Based Digital Drawing Processes Using a Deformable Screen
Ryoko Arai, Kentaro Fukuchi (Meiji Univ.)
pp. 218 - 221
AIT2026-97
A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences
Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 222 - 223
AIT2026-98
A research on Supporting Foreshadowing Design in Character Settings According to Story Progression in Deferent Worlds Reincarnation Animation
MichaelDavid Lewis, Yoshihisa Kanematsu (TUT)
pp. 224 - 227
AIT2026-99
A Study on Shape Classification for Monster Design Based on Roundness and Pointiness
Junna Kawazoe, Ryuta Motegi (Tokai Univ.)
pp. 228 - 231
AIT2026-100
Music videos where viewers create the story
Hiroto Iijima, Narumi Satake, Shion Suzuki, Kyogo Takada, Hisakazu Hada (TUT)
pp. 232 - 233
AIT2026-101
Makeup Fading Analysis Using Generative AI and Its Implementation in a Smartphone Application
Mimi Shikama, Takayuki Itoh (Ochanomizu Univ.)
pp. 234 - 235
AIT2026-102
A Communication Support Device for Promoting Interaction with International Students
Gao Yidan (Tokyo Tech), Kato Kunihiro, Ohta Takashi (TUT)
pp. 236 - 239
AIT2026-103
Enhancing Understanding of the Global Warming Crisis through Interactive 3D Models
Yimin Sun, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 240 - 242
AIT2026-104
A Proposal for Sound-Based Spatial Art Creation and Appreciation Experiences
Xiuxing Wu, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 243 - 245
AIT2026-105
Dynamic RPG Quest Generation Based on Knowledge Graph Search
Zhenrong He, Taichi Watanabe (TUT)
pp. 246 - 247
AIT2026-106
A Personalized Difficulty Adjustment Method Based on a Player Behavior Evaluation Model in 2D Platform Games
Feng Simiao, Taichi Watanabe (TUT)
pp. 248 - 249
AIT2026-107
Development of Utility-based AI with Threat Maps for Single-lane Tower Defense Games
Rento Yamamoto, Taichi Watanabe (TUT)
pp. 250 - 251
AIT2026-108
A Preliminary Study on CG-Based Optimization of Foreground Illumination Consistent with LED-Wall Backgrounds
China Tsunemi (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 252 - 253
AIT2026-109
3DCG Representation of the Hand-Drawn Animation Technique "Obake"
Akira Kondo, Miyata Kazunori (JAIST)
pp. 254 - 257
AIT2026-110
Quantitative Evaluation of Perceptual Incongruity in Hybrid Animation
Sakura Oikawa, Kazunori Miyata (JAIST)
pp. 258 - 261
AIT2026-111
Dynamic Priority Control of Behavior Trees using Supervised Learning
Mao Saotome, Taichi Watanabe (TUT)
pp. 262 - 263
AIT2026-112
Visualization of Social Phenomena by Multi-dimensional Data Visualization Technique "Hidden"
Matsuri Sobajima, Takayuki Itoh (Ochanomizu Univ.)
pp. 264 - 267
AIT2026-113
Time-Series Analysis of Feature Quantities in Animation Production Drawing Styles
Chisaki Namatame, Takayuki Itoh (Ochanomizu Univ.)
pp. 268 - 271
AIT2026-114
On the Feasibility of Estimating Economic Trends Using Nighttime Light
Kaede Moriwaki, Takayuki Itoh (Ochanomizu Univ.)
pp. 272 - 275
AIT2026-115
Simulated Fire Experience in Firefighting Field Training Using Projection Mapping
Minato Hashimoto, Yoshiyuki Uwabe, Masahiro Tahara, Hirohiko Honda (SIT)
pp. 276 - 279
AIT2026-116
An investigation of Improving oral hygiene awareness using an interactive toothbrushing VR system
Takuma Kato, Saaya Okawauchi, Hinano Kinoshita, Takuma Matsumoto, Ken Ishibashi (PUK)
pp. 280 - 283
AIT2026-117
Exploration of easily processable materials with different hardness for cylindrical game devices using vibration feedback
Ryota Matsuda, Wataru Kurihara, Koji Mikami (TUT)
pp. 284 - 287
AIT2026-118
Supporting Phase Structure Using Character Deaths for Plot Writing
Sena Koseki, Yoshihisa Kanematsu (TUT)
pp. 288 - 289
AIT2026-119
Development of a tool for adjusting the intonation of character outlines based on the genre of the work
Sung Yeachan, Yoshihisa Kanematu (TUT)
pp. 290 - 293
AIT2026-120
Support in Substory Production for Depicting Character Settings According to Types of Antagonists in Marvel Works
Haruki Takeshita, Yoshihisa Kanematsu (TUT)
pp. 294 - 295
AIT2026-121
Scenario Design Support Focusing on Roles Within Groups Based on Character Behavior Analysis in Slice-of-Life Animation
Toshiki Kishi, Yoshihisa Kanematsu (TUT)
pp. 296 - 297
AIT2026-122
Optimization of Raytraced Audio using Acoustic Parameters and Monte Carlo Method
Li Huan, Taichi Watanabe (TUT)
pp. 298 - 299
AIT2026-123
Proposal for an experiential donation system that utilizes Contactless payment
Wakana Koizumi, Yoshiki Kobayashi, Kanaha Shinoda, Shugo Furihata, Hisakazu Hada (TUT)
pp. 300 - 302
AIT2026-124
Personality Estimation from Motion using Deep Learning based on Sparse Skeletal Topology
Yuta Yamada, Hiroki Takahashi (UEC)
pp. 303 - 306
AIT2026-125
Creating a game to learn about running business
Kakeru Ono, Makoto J. Hirayama (OIT)
pp. 307 - 308
AIT2026-126
Digital Archiving of Insect Specimens using 3D Gaussian Splatting with an Orbital Camera Motion Device
Haruya Asano, Takashi Ijiri (Shibaura Inst. of Tech.), Kenji Kohiyama
pp. 309 - 312
AIT2026-127
An XR-based cooperative game for nutrition education and dietary awareness enhancement
Kazuma Sakamoto, Kanata Kono, Nanaka Nakamura, Misa Nishimori, Haruna Sugiyama, Ken Ishibashi (PUK)
pp. 313 - 316
AIT2026-128
Field Experiment on Distribution Methods Using Ambisonics Recording in Fixed-Point Streaming Video
Risako Miyazawa, Akinori Ito (TUT)
pp. 317 - 320
AIT2026-129
Perceptual Evaluation of Vertical Movement Sensation Induced by Sound in a Multi-Speaker Spatial Audio Environment
Ryota Murakami, Akinori Ito (TUT)
pp. 321 - 324
AIT2026-130
Design Support for "Hook" Structures in Popular Chinese Short Dramas
Chen Binglong, Kurihara Wataru, Matsuyoshi Suguru, Mikami Koji, Kanematsu Yoshihisa (TUT)
pp. 325 - 327
AIT2026-131
Stabilization of Handheld Object Position and Orientation Tracking Using Kalman Filter
Chishun Kanayama (Nanzan Univ.)
pp. 328 - 331
AIT2026-132
Adaptive FURIGANA Display Based on Reader Confusion Detected by Eye Tracking and Facial Analysis
Kyi Zay Soe, Koji Mikami, Hirokazu Yasuhara (TUT)
pp. 332 - 334
AIT2026-133
The Impact of Japanese Song Lyrics in Game BGM on Player Behavior and Experience
Nodoka Kanazawa, Koji Mikami, Hirokazu Yasuhara (TUT)
pp. 335 - 337
AIT2026-134
Analysis of Viewing Patterns in Variety Show Footage Using Eye-Tracking Data
Miyuki Sakamoto, Kai Lenz, Yuriko Takeshima (TUT)
pp. 338 - 341
AIT2026-135
Doku-Haku: A Pot-Shaped Device for Materializing and Relieving Stress Through Weight Changes
Yurina Tanaka, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 342 - 345
AIT2026-136
Evaluation of eye-tracking games for promoting eye movements
Chihiro Kogayama, Moe Omagari, Sae Nishitomi, Ai Shirataka, Kotaro Nakao, Ken Ishibashi (PUK)
pp. 346 - 349
AIT2026-137
A Support System for Children’s Iterative Creative Processes in Block Play Using Soundscape Feedback
Hitomi Nakano, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 350 - 353
AIT2026-138
Improvement of a Display Position Determination Method for Floor-Based Visual Presentation for Pedestrians
Shinsei Yamada, Shinji Mizuno (AIT)
pp. 354 - 357
AIT2026-139
Nui-Mochies
-- A Proposal of a Musical Instrument that Conveys the Feelings and Memories of Plush Toys --
Manami Kishino, Toshitaka Amaoka, Masao Yokoyama (Meisei Univ.)
pp. 358 - 361
AIT2026-140
Episode-Resolved Leadership Dynamics in Ensemble Narratives
-- A Centrality-Based Quantification of Importance Trajectories --
Aoi Hirasawa, Kai Lenz (TUT)
pp. 362 - 363
AIT2026-141
Kengo Kobayashi, Takashi Ijiri (SIT)
pp. 364 - 367
AIT2026-142
Minor in the Micro, Major in the Macro
-- Phase Shift of Protagonisthood under Multi-Episode Aggregation --
Rio Takahashi, Kai Lenz (TUT)
pp. 368 - 369
AIT2026-143
Aerial Imaging Display Using FLOAT Platform System And Its Applications
Kunio Sakamoto, Karin Ikeda (Konan Univ)
pp. 370 - 373
AIT2026-144
The Effects of Posting Interfaces on Students' Willingness to Participate in Shared Comment Screens
Terumasa Matsuda, Ryota Tokida, Daichi Fukui, Mutsuhiro Nakashige (SIT)
pp. 374 - 377
AIT2026-145
Development and verification of a serious game for regional revitalization using generative AI
Hiroki Kawaura, Ami Aramaki, Ryo Hara, Sakuya Miyahara, Tomokazu Ishikawa (Toyo Univ.)
pp. 378 - 379
AIT2026-146
A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates
Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
pp. 380 - 381
AIT2026-147
A learning application that notifies fatigue based on pupil diameter
Takumi Yamazaki, Ikuko Tsubaki (TUT)
pp. 382 - 383
AIT2026-148
A slanted text arrangement suitable for comic translation
Ikuko Tsubaki (TUT)
pp. 384 - 385
AIT2026-149
Design and Evaluation of an Inclusive Cooperative Game for Players With and Without Intellectual Disabilities
Haruya Yokoyama (TUT), Kenji Ono (IPUT), Kouji Mikami, Hirokazu Yasuhara (TUT)
pp. 386 - 389
AIT2026-150
Generating environmental sounds by plants using SpecVQGAN
Akane Hiroki, Tomokazu Ishikawa (Toyo Univ.)
pp. 390 - 391
AIT2026-151
A study on the relationship between the fear suppression effect and the acoustic features of music in VR high altitude experience
Kotoya Akiba, Tomokazu Ishikawa (Toyo Univ.)
pp. 392 - 393
AIT2026-152
Verification of Cross-Modal Emotional Amplification Effects through Synchronization of Musical Tonality Transitions and Visual Color
Yuto Oda, Tomokazu Ishikawa (Toyo Univ.)
pp. 394 - 395
AIT2026-153
An Action Game Play Support Method Using Repetitive Ghost Playback and Action Visualization
Ryoya Tsugueda, Wataru Kurihara, Koji Mikami (TUT)
pp. 396 - 399
AIT2026-154
Relationship between Operational Workload and Immersion in Motor Imagery BCI Games: A Comparative Study with Manual Operation
Kanon Takeda, Tomokazu Ishikawa (Toyo Univ.)
pp. 400 - 401
AIT2026-155
A Study on Differences in Gaze Movements by Skill Level in VALORANT
Shoma Yamaguchi, Tomokazu Ishikawa (Toyo Univ.)
pp. 402 - 403
AIT2026-156
Comparative evaluation of three different tutorial formats in action games
Shoryu Ojima, Tomokazu Ishikawa (Toyo Univ.)
pp. 404 - 405
AIT2026-157
Research on standards for beautiful handwriting
Yuki Yamaguchi, Michio Shiraishi (Toho Univ)
pp. 406 - 407
AIT2026-158
Development of Rendering Techniques for Gemstones with Cat’s-Eye and Star Effects
Liu Xiangyu, Kazunori Miyata (JAIST)
pp. 408 - 411
AIT2026-159
Three-Dimensional Visualization of Atrial Excitation Propagation using a Spatial Reality Display
Mutsumi Aoki, Takashi Ijiri (SIT), Kazuo Nakazawa (MUMS), Takasi Ashihara (SUMS)
pp. 412 - 415
AIT2026-160
Designing Artificial Expressions of Friendship and Awkwardness for Virtual Pets
-- Heartwarming and Hostile Designs --
Kosei Ooi, Kosuke Mizoguchi, Suzuha Yamaguchi, Masahide Yuasa (SIT)
pp. 416 - 417
AIT2026-161
A Shape Refinement Method with Reference Points for Photogrammetry-based reconstruction of small insect specimens
Kodai Yasuda, Takashi Ijiri (SIT)
pp. 418 - 421
AIT2026-162
Clothing Search System Using Character Images for Bound Coordination
Haruka Matsuo, Takashi Ohta, Kunihiro Kato (Tokyo Univ. of Technology)
pp. 422 - 425
AIT2026-163
A Study on Three-Dimensional Presentation of Soccer Freestyle Using AR and Skill Acquisition Support
Masaki Sakurai, Tomokazu Ishikawa (Toyo Univ.)
pp. 426 - 427
AIT2026-164
Evaluating Learning Motivation in a Cantonese Learning VR Game Using Conversational AI and Dialogue Scripts
Lam TszChun, Suguru Matsuyoshi (TUT)
pp. 428 - 431
AIT2026-165
Enoshima Tourism from 30 cm above Ground
-- Proposal for Tourism VR Content Using Multiscale Viewpoints --
Toa Kimura, Sakutaro Ogihara, Junya Okawa, Daiki Miura, Shu Miyazaki, Yusei Yamamoto, Mina Tagawa, Ryusei Igarashi, Masahide Yuasa (SIT)
pp. 432 - 433
AIT2026-166
Video analysis method for penlight control outside live concerts
Yuki Mizuashi, Michio Shiraishi (Toho Univ.)
pp. 434 - 435
AIT2026-167
Practice of Real-time Audio-Visual Generation Public Art Using Crowd Flow and Attribute Analysis Data in Public Spaces
Kakuya Shiraishi (Tokyo Polytechnic Univ.), Shunta Hirayama, Keita Ushida (Kogakuin Univ.), Tetsuo Morita (Maebashi Institute of Technology)
pp. 436 - 439
AIT2026-168
Development of a system for casually experience of buried cultural heritage content through interactive projection mapping
Kota Tsuchihashi, Itsuki Nakasita, Hiroto Ikeda, Eisuke Sugiyama, Kaya Nagasawa, Hirohiko Honda, Michiya Inoue (SIT)
pp. 440 - 443
AIT2026-169
A video summarization method utilizing the multimodal features of live streaming videos
Rion Kadowaki, Michio Shiraishi (Toho University)
pp. 444 - 446
AIT2026-170
An investigation into the influence of cheers on the viewing experience of VR live video
Keisuke Furuie, Tomokazu Isikawa (Toyo Univ)
pp. 447 - 448
AIT2026-171
Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception
Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.)
pp. 449 - 450
AIT2026-172
A developer support tool that generates 3D character models from simplified storyboards by incrementally creating necessary intermediate assets.
Kouki Haruna, Suguru Matsuyoshi (TUT)
pp. 451 - 454
AIT2026-173
Improving the accuracy of Bone Structure Detection processing for ultra-rough images in Stable Diffusion
Haruka Inoue, Hironobu Abe (Tokyo Denki Univ.)
pp. 455 - 458
AIT2026-174
An Artification Watering Can that Adds Visual and Auditory Effects to the Watering Action
Ryunosuke Ono, Keita Ushida (Kogakuin Univ.)
pp. 459 - 462
AIT2026-175
Effectiveness of a VR Rehearsal System for Acquiring "Distance Expression of Voice" using Speech Analysis
Ruka Furuichi, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
pp. 463 - 466
Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.